GK3 MOD to OBJ Convertor
Copyright (C) 2006 Brad Farris
v 0.1 - June 25. 2006

http://www.fwheel.net/gk3/gk3mod2obj

== WHAT IT DOES ==
The GK3 MOD to OBJ convertor converts Gabriel Knight 3 model files into
a more standard format, the Wavefront .obj format. The .obj format is
a simple, human readable format that just about every 3D modeller
supports.

== USAGE ==
From the command line, type this:
> gk3mod2obj.exe filename.mod [outputfile.obj]

where "filename.mod" is the name of the model you wish to convert.
"outputfile.obj" is an optional parameter that lets you specify the
output file.

When you convert a model, two files are actually generated. One is the
.obj file, the other is a .mtl file, which contains material information.
To import the converted model in a 3D modeller you'll need both
files.

== TODO ==
No color information is extracted from the models. That might
be nice, since a few of the models aren't textured.

== KNOWN ISSUES ==
Some converted models have random vertices scattered around
the model. I'm not sure if this is a bug or not, since it's possible
that the original GK3 model files have vertices that aren't part of
any triangles.

== LEGAL STUFF ==
Copyright (C) 2006  Brad Farris

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program (license.txt); if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

Keep in mind that this license does not cover the converted models.
All the models are copyrighted by Sierra, and that copyright doesn't
go away just because you converted a .mod into a .obj. So don't
distribute any converted models or anything bad like that. I'm
not responsible for anything illegal you do.

== RELEASE HISTORY ==
v0.1 - June 25, 2006
	Initial release